final Consumer<GenericParticle> target = p -> {
//p <-- particle
p.setSpeed(p.getSpeed().add(0, 0.1f, 0));
};
particleBuilder.addTickActor(target);
Particles
Overuse of particles can cause low performance due to the huge amount of polygons and logic of every single one of them.
Particles are addition to graphics, not its full replacement.
ParticleBuilder
ParticleBuilder - Class for simply summoning particles with Fluffy Fur.
getParticleOptions() -> GenericParticleOptions -
setRenderType(RenderType) -
setParticleRenderType(ParticleRenderType) - sets particle Render type.
It's used for Vanilla Render types.
Example: setParticleRenderType(ParticleRenderType.PARTICLE_SHEET_OPAQUE)
setBufferSource(MultiBufferSource) -
setFormat(VertexFormat) -
setBehavior(ParticleBehavior) -
setColorData(ColorParticleData) -
setTransparencyData(GenericParticleData) -
setScaleData(GenericParticleData) -
setSpinData(SpinParticleData) -
setLightData(LightParticleData) -
setSpriteData(SpriteParticleData) -
addTickActor(Consumer<GenericParticle>), addSpawnActor(Consumer<GenericParticle>), addRenderActor(Consumer<GenericParticle>), addRenderPostActor(Consumer<GenericParticle>) - .
.
Example:
clearActors(), clearTickActor(), clearSpawnActors(), clearRenderActors(), clearRenderPostActors() -
setDiscardFunction(GenericParticleOptions.DiscardFunctionType) - [NONE, INVISIBLE, ENDING_CURVE_INVISIBLE]
setLifetime(int) -
setLifetime(int, int) -
setGravity(int) -
setGravity(int, int) -
setFriction(int) -
.
.
setFriction(int, int) -
enableCull(), disableCull(), setShouldCull(boolean) -
.
false by default.
enableRenderTraits(), disableRenderTraits(), setShouldRenderTraits(boolean) -
.
true by default.
enablePhysics(), disablePhysics(), setHasPhysics(boolean) -
.
true by default.
randomVelocity(double), randomVelocity(double, double), randomVelocity(double, double, double) -
.
flatRandomVelocity(double, double, double) -
.
addVelocity(double, double, double) -
setVelocity(double, double, double) -
randomOffset(double), randomOffset(double, double), randomOffset(double, double, double) -
.
flatRandomOffset(double, double, double) -
.
enableForce(), enableForce(), enableForce(boolean) -
.
true by default.
setDistance(double) -
.
100 by default.
enableDistanceSpawn(), disableDistanceSpawn(), setDistanceSpawn(boolean) -
.
true by default.
addAdditionalBuilder(ParticleBuilder) -
.
.
clearAdditionalBuilders() -
spawn(Level, Vec3), spawn(Level, double, double, double) -
repeat(Level, Vec3, int), repeat(Level, double, double, double, int) -
repeat(Level, Vec3, int, float), repeat(Level, double, double, double, int, float) -
spawnLine(Level, Vec3, Vec3) -
repeatLine(Level, Vec3, Vec3, int) -
repeatLine(Level, Vec3, Vec3, int, float) -
spawnVoxelShape(Level, Vec3, VoxelShape), spawnVoxelShape(Level, double, double, double, VoxelShape) -
pawnVoxelShape(Level, Vec3, VoxelShape, int), spawnVoxelShape(Level, double, double, double, VoxelShape, int) -
spawnVoxelShape(Level, Vec3, VoxelShape, int, float), spawnVoxelShape(Level, double, double, double, VoxelShape, int, float) -
spawnBoykisser(Level, Vec3, int, int, float, float, float, float, float, float) -
spawnBoykisser(Level, Vec3, int, int, float, ParticleBuilder, float, float, float, float, float) -
create(ParticleType<?>) -
create(RegistryObject<?>) -
create(GenericParticleOptions) -
:
ParticleBuilder.create(FluffyFurParticles.WISP)
.setColorData(ColorParticleData.create(0, 0, 1, 1, 0, 0).build())
.setTransparencyData(GenericParticleData.create(0.5f, 0).setEasing(Easing.QUARTIC_OUT).build())
.setScaleData(GenericParticleData.create(0.3f, 2, 0).setEasing(Easing.ELASTIC_OUT).build())
.setLifetime(200, 100)
.randomVelocity(0.35f)
.repeat(level, x, y, z, 50);
ParticleBehavior
ParticleBehavior -
CubeParticleBehavior
CubeParticleBehavior -
SphereParticleBehavior
SphereParticleBehavior -
SparkParticleBehavior
SparkParticleBehavior -
TrailParticleBehavior
TrailParticleBehavior -
GenericParticleData
GenericParticleData -
ColorParticleData
ColorParticleData -
SpinParticleData
SpinParticleData -
LightParticleData
LightParticleData -
SpriteParticleData
SpriteParticleData -